To get from the introduction screen to the end credits takes less than two hours, and there's not much in the way of replay value. If there's one gripe to be had here, it's that there's just not enough content in the game. Sure, you could just move around aimlessly and hope for the best, but it's more fun to experiment and find creative ways to interact with the environment. It's little quirks like this that make Donut County so hard to put down.
Donut county pc playthrough free#
Once the kiln drops in, the hole starts billowing up a stream of hot air, which can then be used to force the balloon to rip free of its anchors, leaving more rubble behind in its wake just waiting to be swept up. After swallowing some pots and benches, the hole finally gets big enough to swallow up the nearby kiln. For example, one early stage shows a hot air balloon anchored to a couple of boulders next to a person making clay pottery. There are some occasional strategy/puzzle elements mixed in to keep things fresh. And the cycle keeps going until your hole is big enough to swallow up just about everything in the stage.
The bigger the hole gets, the larger the items that can fall into it.
The more stuff that falls in the hole, the bigger the hole gets. You're given control of a small hole that you move around the environment, causing items to drop in along the way. Welcome to the world of Donut County, where the absurd premise of the game is deceptively easy. They might work, but they can be an acquired taste.Sometimes the simplest ideas can be the most fun, which can also be said for bizarre ideas, but when you combine equal parts simple and bizarre, the result is almost irresistible. The Dragon Quest games are lighthearted, pun-filled versions of the Final Fantasy style RPGs. The big mark against it (other than it not being a game with a lot of funny text) is that there's a pretty scary bit when you need to fly into a dark planet infested with space eels. Maybe Outer Wilds? It's got kind of a goofy aesthetic to it but most of the silliness come from the way you're on a rickety spaceship that will unexpectedly run into a planet, and there's big chunks of text to read. Your kids might find it unattractive - it's got a very deliberate, low-fi art style to it.
Undertale is a violence-optional RPG, so you can read descriptions of enemy behaviours and find ways to convince them to be friendly, and it's generally not too serious. The later games have mandatory voice, and while the third (Curse) and fifth (Tales) are quite decent, they are a notable step down. The sequel is also good, a little harder but still pretty achievable (although if you are not American, you will have to tell your kids about monkey wrenches). There is a voiced remake with more modern art, but they're optional, and some of the best-known puzzles revolve around reading lines of dialogue and picking the funniest response. The Secret of Monkey Island was a game I played around 7 or 8, and it's a classic for a reason. It kills me that I can't recommend Dropsy, because Dropsy was considerate enough to be language-neutral.
This is kind of difficult, because the most silly games I can think of tend to be voiced or not have a lot of dialogue, and the stipulation that the game design also hold up to modern standards is a killer. Day of the Tentacle is probably a bad one for tortured logic, unfortunately.